Tales of Orelia is a game created by Lazy Tank Studios that consists of 20 students based at Solent University. The game had many pre-requisites but the most important of all was the asset file size must be limited to 50kb or less, this meant that a tremendous amount of optimization was required on the code, art and sounds for the game.

Orelia takes inspiration from multiple different titles such as Zelda and Pokemon for their retro aspects with limited tile assets, pixel art, quest lines, immersive dungeons and a lard expansive world made up of four unique biomes for the adventure to explore.

PC/Mac Control Scheme:

  • MOVE - W,A,S,D
  • ATTACK - LMB (Left Mouse Button)
  • OPEN INVENTORY - I
  • SELECT (PICK UP) - E
  • MENU (ALSO CLOSES INVENTORY) - P

Credits:

  • Producer - Kostas Dokos
  • Jr Producer / Designer - Samuel Wilson
  • Creative Director/ Designer - Mitchell Dixon
  • Art and Sound lead - Jack Self
  • Design Lead - Kyle Cornwell
  • Programming Lead - Jonathan Carter
  • Social Media - Chris Martin

Design Department 

  • World Builder - Kyle Cornwell
  • Puzzles and Quests - Oliver Neale
  • Enemy Design - Mitchell Dixon
  • Level Designers - Samuel Wilson / Ed Goodhew / Alex Betson
  • Items and Abilities - Chris Martin

Programming Department

  • Gameplay Programming - Graham Hillman / Gabriel Potamianos / Tony Parsons / Toby Wishart
  • AI - Tom Last
  • Assets - Andreas Kraemer
  • Tools - Jonathan Carter
  • Platform - Lewis Cleminson

Artists

  • Pixel Artists - Thomas McDonald / Heidi Pearce
  • Animation - Matthew Corben
  • Music - Jordon Peach
  • Sound Effects - Jack Self

Hot Fixes 

(03/12/2019 - PC Build)

DLC Build

(09/12/2019 - PC Build, WebGL Build)

(11/12/2019 - Mobile Build) 



Install instructions

Extract files using 7zip - Run executable file.

Download

Download
Tales of Orelia - PC Version.zip 21 MB
Download
Tales Of Orelia.APK 18 MB

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